• Client:

    Project for Public Spaces’ (worked with CDX)

  • Guide:

    Prof. Nancy Smith

  • Team

    Mayank Gupta, David Bradshaw, Devin Singh, Nicole Tominaga, Yichen Wang

  • Tools:

    Adobe XD, Optimal Workshop

  • Project timeline:

    14 weeks, Spring 2020

Overview

Placemaking week Website Redesign

Placemaking Week (a subset of Project for Public Spaces) is a weeklong global gathering of placemakers that emphasizes hands-on learning and innovative social events, while leaving behind a public space legacy in local and international host cities.

The aim of the redesign project was to restructure and enhance the fucntionalities of the desktop and mobile website. The major focus was placed on correcting the navigation of the website.

Final Designs
problem

Inconsistent Navigation & Cluttered Information

The current placemaking week website is very detailed and text heavy, which is overwhelming for some users. The website also has a dynamic navigation which corresponds to a bad user experience.

These 2 factors hinder with the user’s ability to access information about the event, hence discouraging potential attendees from attending the conference.

Solution

consistent navigation & structured information

The goal of this redesign project was to provide users with an ease of access to the information and persuade them to become event attendees.

My role

UX Researcher

Conducted an online survey along with 3 in-person interviews with prospective users to gather insights and created a persona (collaborated with the team members for user research).

Conducted 2 remote usability test with the low fidelity mockups to gather user insights.

UX Designer

I created the low and high fidelity mockups for the footer section and actively participated in improving the sitemap.

Kick Off

Understanding the Problem

The initial client presentation told us more about the organizations history and user demographics. The client wanted to refresh their visual identity and especially fix the dynamic navigation.

Process

Research + Design + Test + Iterate

We combined the qualitative data from the 15 in person interviews and 10 usability tests and the quantitative data from the questionarre to gain a deeper understanding of user needs. This helped us broaden our prespective to cater to a larger demographic and further improve the user experience.

the process for research explained with icons
The Process Explained
User Group

Students from Different Backgrounds

The user group I focused on are students, this is particularly interesting as only 5% of the total attendees were from the academic sector. Students are supposed to make up a notable section of audience for this website, as they are constantly looking to learn new things and grow as an individual. I consulted students from different domains to get a better insight, the backgrounds included were business, design, computer science and architecture.

Understanding the User

Online Questionarre, Interviews & Remote User Testing

In order to better understand the user needs and concerns we conducted a user survey along with interviews and tested the exisiting website (placemakingweek.org).

Questionarre

An online questionarre was designed to collect quantitative about the preferences, demographics, tech backgrounds and experiences with conferences of our potential user group. This was filled by a total of 20 participants.

65% of the participants didn't go to conferences

Observation Study

I conducted an observation study with 3 potential users to learn more about the user behaviors and patterns. The study aimed at understanding how the users interact with the website and discover information. While conducting the study participants were asked to think aloud, this helped us better understand the thought process of the user.

Notes from observation study
Key Insights

Inconsistent Navigation & Too much text!

The users were overwhelmed by the amount of text on the pages and the inconsitency in navigation menu. Following insights were revealed:

  1. Landing page is not Informative

    The landing page is text heavy and doesn't entice the user. 2 of the 3 observation study participants reported that they wouldn’t want to attend the conference based on the first impression of the website.

  2. Dynamic Navigation causes confusion

    The website features a inconsistent navigation menu which traps the user in a labyrinth with "back" button being the only rescue.

  3. Text heavy website

    The users were not sure whether reading through all the content is gonna help them find what they are looking for.

    "[This is] too much text, I am not gonna read through all of this."

    ~Observation Study Participant
Persona

User Persona

Based on the insights from the user research, I created the persona for the target user group of our redesign - Architechture Students.



Sitemap Revamp

Navigation is the Priority

The preliminary research made it clear that fixing the information architecture of the website is a priority. Our high level goals were:

  1. Have a consistent navigation menu across the website
  2. Simplify website navigation for every user group
  3. Using an intuitive labelling system

Card Sorting

For our card sort, we defined 38 cards based on a combination of previous user input,terminology used from the current Placemaking Week website, and terminology used by other well-known conferences. The card sort was conducted using 38 cards with 11 participants.

Although the card sort partially failed, as we got 61 different categories at the end of it. This revealed a general confusion amongst the users with our labelling.

Similarity matrix after the card sort

Tree Testing

Taking the insights from the card sort into consideration we modified the labelling system and conducted our tree testing with this modified system. This study was administered to 10 participants, 5 of which were conducted in-person and 5 were conducted remotely. The tree mapping study included 7 short tasks to be completed by the user.

Final tree to be tested
Results
Task 7 Analysis
Revised Sitemap

New Information Architecture

Using the insights from the card sorting and tree testing study we redesigned the information architecture. The goal was to make a cosistent and simple labelling system that helps the user easily navigate through the website.

Although after careful reconsideration and one more iteration we reordered the final sitemap on the high fidelity prototype.

Site Proposed Sitemap
Prototyping

Task Flows

Based on the user persona and goals we defined two task flows.

Initial Sketches for different User Flows

Mind Mapping

We sketched some initial wireframes to mind map our ideas about the generic layout of the website.

Wireframing

Paper Prototype

In order to verify our ideas we made some paper prototypes and tested them with potential users. The idea was to conduct the tests in person, but due to the COVID situation we had to digitize our prototypes and test them remotely. Every team member was responsible for sketching one section, I was responsible for the header and footer sections. I drew 2 iterations for the header and 3 for the footer.

We tested both the tasks using the paper prototypes with 5 users. We gained some useful insights to futher improve our designs.

  • Users expected that clicking on the picture of the speaker would load more information.
  • The order of the navigation menu was confusing for some users, as they expected to see "About" button first.
sketches of headers and footers
Initial Sketches
Style Guide

The Visual Revamp

The aim of this redesign was to retain the history and identity of the organizations, while tweaking the visual components to make the website asthetically pleasing.

Colour

We adopted a color theme that inherits the legacy of the previous placemaking website and enhance the contrast at the same time.

Typography

The entire website uses Open Sans typeface. The type scale provides the different indentations required for the mobile and desktop website.

Responsive Grid System

The website has a responsive 12 column grid with flexible padding for every screen width.

High Fidelity Prototype

Consistently Convenient

After an extensive research, a few iterations and a million end moment tweaks we finally came up with the high fidelity designs. We made a few adjustments until the very last moment of the client presentation. We redesigned a total of three pages for desktop and mobile platforms.

THE FINAL AVATAR